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 Guia Dyes y Tattoos

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AutorMensaje
MorucuS
Grado C


Cantidad de envíos : 47
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Localización : Capital Federal
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Fecha de inscripción : 22/07/2008

MensajeTema: Guia Dyes y Tattoos   Sáb Jul 26, 2008 11:42 am

Lineage Dyes/Tattoos Information
Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character.

Ability/Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.
To change these ability values, a symbol can be created through the Symbol Maker.

Dyes
Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos). The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.

Symbol Engraving
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol Maker NPC. Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient.
The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.
Some limitations apply to certain symbol types, as shown in the table below.

Symbol Combination can Be Used By
STR, CON, and DEX
All classes
INT and MEN
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner
INT and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith
MEN and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer

Symbol Removal

To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.


Obsolete Tattoos (used by some custom servers)

No Grade:
Tattoo of Power: P.Atk +12%

D Grade:
Tattoo of Soul: Attack Speed +33%
Tattoo of Fire: Shield Def. +15% (Reflect damage)
Tattoo of Resolve: Speed +33

C Grade:
Tattoo of Bravery(Braze): Critical Rate +25%

B Grade:
Tattoo of Flame: M.Atk +65%
Tattoo of Avadon: Casting Speed +23%
Tatoo of Divine: Mental Aegis +3 (Resistance against sleep, etc.)
Tattoo of Pledge: P.Def +40%, Evasion +7 (Only on light armor)
Tattoo of Doom: P.Def +40% (Only on heavy armor)

A Grade:
Tattoo of Blood: Bleeding -40 (Resist Bleeding)
Tattoo of Absolute: HP +15% (Bless The Body)

Tattoo of the Ogre: +8% P.Atk and either -8% Atk. Spd or -8% P.Def
Tattoo of the Ogre (Empowered): +12% P.Atk, -8% Atk. Spd and -8% P.Def

Tattoo of the Monk: +8% Atk. Spd and either -8% P.Atk or -8% P.Def
Tattoo of the Monk (Empowered): +12% Atk. Spd, -8% P.Atk and -8% P.Def

Tattoo of the Rabbit: +8% Running Spd and either -8% Accuracy or -8% Atk. Spd
Tattoo of the Rabbit (Empowered): +12% Running Spd, -8% Accuracy and -8% Atk. Spd

Tattoo of the Assassin: +8% Critical Rate and either -8% P.Atk or -8% Atk. Spd
Tattoo of the Assassin (Empowered): +12% Critical Rate, -8% P.atk and -8% Atk. Spd

Tattoo of the Giant: +8% HP and -8% MP

Tattoo of the Scholar: +8% MP and -8% HP

Tattoo of the Troll: +10% HP Regeneration and -10% MP Regeneration

Tattoo of the Nymph: +10% MP Regeneration and -10% HP Regeneration

Tattoo of the Golem: +8% P.Def and either -8% Atk. Spd or -8% Evasion
Tattoo of the Golem (Empowered): +12% P.Def, -8% Atk. Spd and - 8% Evasion

Tattoo of the Sniper: +8% Accuracy and either -8% P.Atk or -8% Evasion
Tattoo of the Sniper (Empowered): +12% Accuracy, -8% P.Atk and -8% Evasion

Tattoo of the Ghost: +8% Evasion and either -8% Accuracy or -8% P.Def
Tattoo of the Ghost (Empowered): +12% Evasion, -8% Accuracy and -8% P.Def

Tattoo of the Witch: +8% Casting Spd and either -8% M.Atk or -8% M.Def
Tattoo of the Witch (Empowered): +12% Casting Spd, -8% M.Atk and -8% M.Def

Tattoo of Magic Power: +8% M.Atk and either -8% Casting Spd or -8% M.Def
Tattoo of Magic Power (Empowered): +12% M.Atk, -8% Casting Spd and -8% M.Def

Tattoo of the Mirror: +8% M.Def and either -8% Casting Spd or -8% Evasion
Tattoo of the Mirror (Empowered): +12% M.Def, -8% Casting Spd and -8% Evasion

Tattoo of Fire: 8% Damage Reflection and either -8% P.Def or -8% M.Def

Tattoo of Blood: +10% Resistance against Bleed and -10% Resistance against Terror

Tattoo of the Dryad: +10% Resistance against Hold and -10% Resistance against Bleed

Tattoo of the Undead: +10% Resistance against Sleep and -10% Resistance against Hold

Tattoo of the Brave: +10% Resistance against Terror and -10% Resistance against Sleep
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MensajeTema: Re: Guia Dyes y Tattoos   Sáb Jul 26, 2008 11:44 am

Gracias por la guia moru!!

cuando termine de poner los teleports a las GKs miro el tema de los tatoos.

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